Abstract:The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful open-source contenders like Wan and HunyuanVideo to synthesize temporally coherent and semantically rich videos. These advancements pave the way for building "world models" that simulate real-world dynamics, with applications spanning entertainment, education, and virtual reality. However, existing reviews on video generation often focus on narrow technical fields, e.g., Generative Adversarial Networks (GAN) and diffusion models, or specific tasks (e. g., video editing), lacking a comprehensive perspective on the field's evolution, especially regarding Auto-Regressive (AR) models and integration of multimodal information. To address these gaps, this survey firstly provides a systematic review of the development of video generation technology, tracing its evolution from early GANs to dominant diffusion models, and further to emerging AR-based and multimodal techniques. We conduct an in-depth analysis of the foundational principles, key advancements, and comparative strengths/limitations. Then, we explore emerging trends in multimodal video generation, emphasizing the integration of diverse data types to enhance contextual awareness. Finally, by bridging historical developments and contemporary innovations, this survey offers insights to guide future research in video generation and its applications, including virtual/augmented reality, personalized education, autonomous driving simulations, digital entertainment, and advanced world models, in this rapidly evolving field. For more details, please refer to the project at https://github.com/sjtuplayer/Awesome-Video-Foundations.
Abstract:Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive Tracking, a new paradigm that allows users to guide the tracker at any time using natural language commands. To support research in this direction, we make three main contributions. First, we present InteractTrack, the first large-scale benchmark for interactive tracking, containing 150 videos with dense bounding box annotations and timestamped language instructions. Second, we propose a comprehensive evaluation protocol and evaluate 25 representative trackers, showing that state-of-the-art methods fail in interactive scenarios; strong performance on conventional benchmarks does not transfer. Third, we introduce Interactive Memory-Augmented Tracking (IMAT), a new baseline that employs a dynamic memory mechanism to learn from user feedback and update tracking behavior accordingly. Our benchmark, protocol, and baseline establish a foundation for developing more intelligent, adaptive, and collaborative tracking systems, bridging the gap between automated perception and human guidance. The full benchmark, tracking results, and analysis are available at https://github.com/NorahGreen/InteractTrack.git.
Abstract:Self-supervised Vision Transformers (ViTs) like DINO show an emergent ability to discover objects, typically observed in [CLS] token attention maps of the final layer. However, these maps often contain spurious activations resulting in poor localization of objects. This is because the [CLS] token, trained on an image-level objective, summarizes the entire image instead of focusing on objects. This aggregation dilutes the object-centric information existing in the local, patch-level interactions. We analyze this by computing inter-patch similarity using patch-level attention components (query, key, and value) across all layers. We find that: (1) Object-centric properties are encoded in the similarity maps derived from all three components ($q, k, v$), unlike prior work that uses only key features or the [CLS] token. (2) This object-centric information is distributed across the network, not just confined to the final layer. Based on these insights, we introduce Object-DINO, a training-free method that extracts this distributed object-centric information. Object-DINO clusters attention heads across all layers based on the similarities of their patches and automatically identifies the object-centric cluster corresponding to all objects. We demonstrate Object-DINO's effectiveness on two applications: enhancing unsupervised object discovery (+3.6 to +12.4 CorLoc gains) and mitigating object hallucination in Multimodal Large Language Models by providing visual grounding. Our results demonstrate that using this distributed object-centric information improves downstream tasks without additional training.
Abstract:Recent advancements in omnimodal large language models (OmniLLMs) have significantly improved the comprehension of audio and video inputs. However, current evaluations primarily focus on short audio and video clips ranging from 10 seconds to 5 minutes, failing to reflect the demands of real-world applications, where videos typically run for tens of minutes. To address this critical gap, we introduce LVOmniBench, a new benchmark designed specifically for the cross-modal comprehension of long-form audio and video. This dataset comprises high-quality videos sourced from open platforms that feature rich audio-visual dynamics. Through rigorous manual selection and annotation, LVOmniBench comprises 275 videos, ranging in duration from 10 to 90 minutes, and 1,014 question-answer (QA) pairs. LVOmniBench aims to rigorously evaluate the capabilities of OmniLLMs across domains, including long-term memory, temporal localization, fine-grained understanding, and multimodal perception. Our extensive evaluation reveals that current OmniLLMs encounter significant challenges when processing extended audio-visual inputs. Open-source models generally achieve accuracies below 35%, whereas the Gemini 3 Pro reaches a peak accuracy of approximately 65%. We anticipate that this dataset, along with our empirical findings, will stimulate further research and the development of advanced models capable of resolving complex cross-modal understanding problems within long-form audio-visual contexts.
Abstract:Large pretrained diffusion models have significantly enhanced the quality of generated videos, and yet their use in real-time streaming remains limited. Autoregressive models offer a natural framework for sequential frame synthesis but require heavy computation to achieve high fidelity. Diffusion distillation can compress these models into efficient few-step variants, but existing video distillation approaches largely adapt image-specific methods that neglect temporal dependencies. These techniques often excel in image generation but underperform in video synthesis, exhibiting reduced motion coherence, error accumulation over long sequences, and a latency-quality trade-off. We identify two factors that result in these limitations: insufficient utilization of temporal context during step reduction and implicit prediction of subsequent noise levels in next-chunk prediction (i.e., exposure bias). To address these issues, we propose Diagonal Distillation, which operates orthogonally to existing approaches and better exploits temporal information across both video chunks and denoising steps. Central to our approach is an asymmetric generation strategy: more steps early, fewer steps later. This design allows later chunks to inherit rich appearance information from thoroughly processed early chunks, while using partially denoised chunks as conditional inputs for subsequent synthesis. By aligning the implicit prediction of subsequent noise levels during chunk generation with the actual inference conditions, our approach mitigates error propagation and reduces oversaturation in long-range sequences. We further incorporate implicit optical flow modeling to preserve motion quality under strict step constraints. Our method generates a 5-second video in 2.61 seconds (up to 31 FPS), achieving a 277.3x speedup over the undistilled model.
Abstract:Online novel view synthesis remains challenging, requiring robust scene reconstruction from sequential, often unposed, observations. We present ReCoSplat, an autoregressive feed-forward Gaussian Splatting model supporting posed or unposed inputs, with or without camera intrinsics. While assembling local Gaussians using camera poses scales better than canonical-space prediction, it creates a dilemma during training: using ground-truth poses ensures stability but causes a distribution mismatch when predicted poses are used at inference. To address this, we introduce a Render-and-Compare (ReCo) module. ReCo renders the current reconstruction from the predicted viewpoint and compares it with the incoming observation, providing a stable conditioning signal that compensates for pose errors. To support long sequences, we propose a hybrid KV cache compression strategy combining early-layer truncation with chunk-level selective retention, reducing the KV cache size by over 90% for 100+ frames. ReCoSplat achieves state-of-the-art performance across different input settings on both in- and out-of-distribution benchmarks. Code and pretrained models will be released. Our project page is at https://freemancheng.com/ReCoSplat .
Abstract:We introduce FaceCam, a system that generates video under customizable camera trajectories for monocular human portrait video input. Recent camera control approaches based on large video-generation models have shown promising progress but often exhibit geometric distortions and visual artifacts on portrait videos due to scale-ambiguous camera representations or 3D reconstruction errors. To overcome these limitations, we propose a face-tailored scale-aware representation for camera transformations that provides deterministic conditioning without relying on 3D priors. We train a video generation model on both multi-view studio captures and in-the-wild monocular videos, and introduce two camera-control data generation strategies: synthetic camera motion and multi-shot stitching, to exploit stationary training cameras while generalizing to dynamic, continuous camera trajectories at inference time. Experiments on Ava-256 dataset and diverse in-the-wild videos demonstrate that FaceCam achieves superior performance in camera controllability, visual quality, identity and motion preservation.
Abstract:Feedforward geometric foundation models achieve strong short-window reconstruction, yet scaling them to minutes-long videos is bottlenecked by quadratic attention complexity or limited effective memory in recurrent designs. We present LoGeR (Long-context Geometric Reconstruction), a novel architecture that scales dense 3D reconstruction to extremely long sequences without post-optimization. LoGeR processes video streams in chunks, leveraging strong bidirectional priors for high-fidelity intra-chunk reasoning. To manage the critical challenge of coherence across chunk boundaries, we propose a learning-based hybrid memory module. This dual-component system combines a parametric Test-Time Training (TTT) memory to anchor the global coordinate frame and prevent scale drift, alongside a non-parametric Sliding Window Attention (SWA) mechanism to preserve uncompressed context for high-precision adjacent alignment. Remarkably, this memory architecture enables LoGeR to be trained on sequences of 128 frames, and generalize up to thousands of frames during inference. Evaluated across standard benchmarks and a newly repurposed VBR dataset with sequences of up to 19k frames, LoGeR substantially outperforms prior state-of-the-art feedforward methods--reducing ATE on KITTI by over 74%--and achieves robust, globally consistent reconstruction over unprecedented horizons.
Abstract:Reliable AI systems require large language models (LLMs) to exhibit behaviors aligned with human preferences and values. However, most existing alignment approaches operate at training time and rely on additional high-quality data, incurring significant computational and annotation costs. While recent work has shown that contrastive decoding can leverage a model's internal distributions to improve specific capabilities, its applicability remains limited to narrow behavioral scopes and scenarios. In this work, we introduce Polarity-Prompt Contrastive Decoding (PromptCD), a test-time behavior control method that generalizes contrastive decoding to broader enhancement settings. PromptCD constructs paired positive and negative guiding prompts for a target behavior and contrasts model responses-specifically token-level probability distributions in LLMs and visual attention patterns in VLMs-to reinforce desirable outcomes. This formulation extends contrastive decoding to a wide range of enhancement objectives and is applicable to both LLMs and Vision-Language Models (VLMs) without additional training. For LLMs, experiments on the "3H" alignment objectives (helpfulness, honesty, and harmlessness) demonstrate consistent and substantial improvements, indicating that post-trained models can achieve meaningful self-enhancement purely at test time. For VLMs, we further analyze contrastive effects on visual attention, showing that PromptCD significantly improves VQA performance by reinforcing behavior-consistent visual grounding. Collectively, these results highlight PromptCD as a simple, general, and cost-efficient strategy for reliable behavior control across modalities.
Abstract:Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video generation, where inferring view-consistent, motion-dependent clothing wrinkles from a single image remains a formidable problem. In this paper, we present Human Video Generation in 4D (HVG), a latent video diffusion model capable of generating high-quality, multi-view, spatiotemporally coherent human videos from a single image with 3D pose and view control. HVG achieves this through three key designs: (i) Articulated Pose Modulation, which captures the anatomical relationships of 3D joints via a novel dual-dimensional bone map and resolves self-occlusions across views by introducing 3D information; (ii) View and Temporal Alignment, which ensures multi-view consistency and alignment between a reference image and pose sequences for frame-to-frame stability; and (iii) Progressive Spatio-Temporal Sampling with temporal alignment to maintain smooth transitions in long multi-view animations. Extensive experiments on image-to-video tasks demonstrate that HVG outperforms existing methods in generating high-quality 4D human videos from diverse human images and pose inputs.