We introduce RAM, an innovative RAG-based framework with an ever-improving memory. Inspired by humans' pedagogical process, RAM utilizes recursively reasoning-based retrieval and experience reflections to continually update the memory and learn from users' communicative feedback, namely communicative learning. Extensive experiments with both simulated and real users demonstrate significant improvements over traditional RAG and self-knowledge methods, particularly excelling in handling false premise and multi-hop questions. Furthermore, RAM exhibits promising adaptability to various feedback and retrieval method chain types, showcasing its potential for advancing AI capabilities in dynamic knowledge acquisition and lifelong learning.
We explore how reconciling several foundation models (large language models and vision-language models) with a novel unified memory mechanism could tackle the challenging video understanding problem, especially capturing the long-term temporal relations in lengthy videos. In particular, the proposed multimodal agent VideoAgent: 1) constructs a structured memory to store both the generic temporal event descriptions and object-centric tracking states of the video; 2) given an input task query, it employs tools including video segment localization and object memory querying along with other visual foundation models to interactively solve the task, utilizing the zero-shot tool-use ability of LLMs. VideoAgent demonstrates impressive performances on several long-horizon video understanding benchmarks, an average increase of 6.6% on NExT-QA and 26.0% on EgoSchema over baselines, closing the gap between open-sourced models and private counterparts including Gemini 1.5 Pro.
We explore how iterative revising a chain of thoughts with the help of information retrieval significantly improves large language models' reasoning and generation ability in long-horizon generation tasks, while hugely mitigating hallucination. In particular, the proposed method -- *retrieval-augmented thoughts* (RAT) -- revises each thought step one by one with retrieved information relevant to the task query, the current and the past thought steps, after the initial zero-shot CoT is generated. Applying RAT to GPT-3.5, GPT-4, and CodeLLaMA-7b substantially improves their performances on various long-horizon generation tasks; on average of relatively increasing rating scores by 13.63% on code generation, 16.96% on mathematical reasoning, 19.2% on creative writing, and 42.78% on embodied task planning. The demo page can be found at https://craftjarvis.github.io/RAT
Knowledge Graphs (KGs) play a pivotal role in advancing various AI applications, with the semantic web community's exploration into multi-modal dimensions unlocking new avenues for innovation. In this survey, we carefully review over 300 articles, focusing on KG-aware research in two principal aspects: KG-driven Multi-Modal (KG4MM) learning, where KGs support multi-modal tasks, and Multi-Modal Knowledge Graph (MM4KG), which extends KG studies into the MMKG realm. We begin by defining KGs and MMKGs, then explore their construction progress. Our review includes two primary task categories: KG-aware multi-modal learning tasks, such as Image Classification and Visual Question Answering, and intrinsic MMKG tasks like Multi-modal Knowledge Graph Completion and Entity Alignment, highlighting specific research trajectories. For most of these tasks, we provide definitions, evaluation benchmarks, and additionally outline essential insights for conducting relevant research. Finally, we discuss current challenges and identify emerging trends, such as progress in Large Language Modeling and Multi-modal Pre-training strategies. This survey aims to serve as a comprehensive reference for researchers already involved in or considering delving into KG and multi-modal learning research, offering insights into the evolving landscape of MMKG research and supporting future work.
Multimodal knowledge editing represents a critical advancement in enhancing the capabilities of Multimodal Large Language Models (MLLMs). Despite its potential, current benchmarks predominantly focus on coarse-grained knowledge, leaving the intricacies of fine-grained (FG) multimodal entity knowledge largely unexplored. This gap presents a notable challenge, as FG entity recognition is pivotal for the practical deployment and effectiveness of MLLMs in diverse real-world scenarios. To bridge this gap, we introduce MIKE, a comprehensive benchmark and dataset specifically designed for the FG multimodal entity knowledge editing. MIKE encompasses a suite of tasks tailored to assess different perspectives, including Vanilla Name Answering, Entity-Level Caption, and Complex-Scenario Recognition. In addition, a new form of knowledge editing, Multi-step Editing, is introduced to evaluate the editing efficiency. Through our extensive evaluations, we demonstrate that the current state-of-the-art methods face significant challenges in tackling our proposed benchmark, underscoring the complexity of FG knowledge editing in MLLMs. Our findings spotlight the urgent need for novel approaches in this domain, setting a clear agenda for future research and development efforts within the community.
Advances in language modeling have paved the way for novel human-AI co-writing experiences. This paper explores how varying levels of scaffolding from large language models (LLMs) shape the co-writing process. Employing a within-subjects field experiment with a Latin square design, we asked participants (N=131) to respond to argumentative writing prompts under three randomly sequenced conditions: no AI assistance (control), next-sentence suggestions (low scaffolding), and next-paragraph suggestions (high scaffolding). Our findings reveal a U-shaped impact of scaffolding on writing quality and productivity (words/time). While low scaffolding did not significantly improve writing quality or productivity, high scaffolding led to significant improvements, especially benefiting non-regular writers and less tech-savvy users. No significant cognitive burden was observed while using the scaffolded writing tools, but a moderate decrease in text ownership and satisfaction was noted. Our results have broad implications for the design of AI-powered writing tools, including the need for personalized scaffolding mechanisms.
This paper develops a new dimension-free Azuma-Hoeffding type bound on summation norm of a martingale difference sequence with random individual bounds. With this novel result, we provide high-probability bounds for the gradient norm estimator in the proposed algorithm Prob-SARAH, which is a modified version of the StochAstic Recursive grAdient algoritHm (SARAH), a state-of-art variance reduced algorithm that achieves optimal computational complexity in expectation for the finite sum problem. The in-probability complexity by Prob-SARAH matches the best in-expectation result up to logarithmic factors. Empirical experiments demonstrate the superior probabilistic performance of Prob-SARAH on real datasets compared to other popular algorithms.
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, a motion captioning module further allows the virtual character to recognize and appropriately respond to human players' actions. Homepage: https://digital-life-project.com/
Continual learning aims to learn a series of tasks sequentially without forgetting the knowledge acquired from the previous ones. In this work, we propose the Hessian Aware Low-Rank Perturbation algorithm for continual learning. By modeling the parameter transitions along the sequential tasks with the weight matrix transformation, we propose to apply the low-rank approximation on the task-adaptive parameters in each layer of the neural networks. Specifically, we theoretically demonstrate the quantitative relationship between the Hessian and the proposed low-rank approximation. The approximation ranks are then globally determined according to the marginal increment of the empirical loss estimated by the layer-specific gradient and low-rank approximation error. Furthermore, we control the model capacity by pruning less important parameters to diminish the parameter growth. We conduct extensive experiments on various benchmarks, including a dataset with large-scale tasks, and compare our method against some recent state-of-the-art methods to demonstrate the effectiveness and scalability of our proposed method. Empirical results show that our method performs better on different benchmarks, especially in achieving task order robustness and handling the forgetting issue. A demo code can be found at https://github.com/lijiaqi/HALRP.
Large language models (LLMs), despite their impressive performance in various language tasks, are typically limited to processing texts within context-window size. This limitation has spurred significant research efforts to enhance LLMs' long-context understanding with high-quality long-sequence benchmarks. However, prior datasets in this regard suffer from shortcomings, such as short context length compared to the context window of modern LLMs; outdated documents that have data leakage problems; and an emphasis on short dependency tasks rather than long dependency tasks. In this paper, we present LooGLE, a Long Context Generic Language Evaluation benchmark for LLMs' long context understanding. LooGLE features relatively new documents post-2022, with over 24,000 tokens per document and 6,000 newly generated questions spanning diverse domains. Human annotators meticulously crafted more than 1,100 high-quality question-answer pairs to meet the long dependency requirements. These pairs underwent thorough cross-validation, yielding the most precise assessment of LLMs' long dependency capabilities. The evaluation of eight state-of-the-art LLMs on LooGLE revealed key findings: (i) commercial models outperformed open-sourced models; (ii) LLMs excelled in short dependency tasks like short question-answering and cloze tasks but struggled with more intricate long dependency tasks; (iii) in-context learning and chaining thoughts offered only marginal improvements; (iv) retrieval-based techniques demonstrated substantial benefits for short question-answering, while strategies for extending context window length had limited impact on long context understanding. As such, LooGLE not only provides a systematic and comprehensive evaluation schema on long-context LLMs, but also sheds light on future development of enhanced models towards "true long-context understanding".