Counterfactual regret minimization (CFR) is a family of algorithms of no-regret learning dynamics capable of solving large-scale imperfect information games. There has been a notable lack of work on making CFR more computationally efficient. We propose implementing this algorithm as a series of dense and sparse matrix and vector operations, thereby making it highly parallelizable for a graphical processing unit. Our experiments show that our implementation performs up to about 352.5 times faster than OpenSpiel's Python implementation and up to about 22.2 times faster than OpenSpiel's C++ implementation and the speedup becomes more pronounced as the size of the game being solved grows.