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Abstract:In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem.
* Dans Proceedings of the 2007 GECCO conference companion on Genetic
and evolutionary computation - GECCO '07: the 2007 GECCO conference companion
on Genetic and evolutionary computation, London : Royaume-Uni (2007)