Abstract:In this paper, we address the joint performance of eXtended reality (XR) and best effort enhanced mobile broadband (eMBB) traffic for a 5G-Advanced system. Although XR users require stringent throughput and latency performance, operators do not lose significant additional network capacity when adding XR users to an eMBB dominated network. For instance, adding an XR service at 45 Mbps with 10 ms packet delay budget, yields close to a 45 Mbps drop in eMBB capacity. In an XR only network layer, we show how the capacity in number of supported XR users depends significantly on the rate but also the latency budget. We show also how the XR service capacity is significantly reduced in the mixed service setting as the system goes into full load and other-cell interference becomes significant. The presented results can be used by cellular service providers to assess their networks performance of XR traffic based on their current eMBB performance, or as input to dimensioning to be able to serve certain XR traffic loads.
Abstract:One of the rapidly emerging services for fifth-generation (5G)-Advanced is eXtended Reality (XR) which combines several immersive experiences and cloud gaming services. Those services are demanding as they call for relatively high data rates under tight latency constraints, sometimes also referred to as dependable real-time applications. Supporting as many XR users per cell requires highly efficient radio solutions. In this paper, we propose an enhanced channel quality indicator (CQI) that results in a better link adaptation to unleash the full performance potential of code block group (CBG) based transmissions for XR cases. We present both an analytical analysis of the related problems and solutions, as well as an extensive dynamic system-level performance assessment in line with the 3rd generation partnership project (3GPP)-defined advanced simulation methodologies. Our results show an increased XR system capacity of 17% to 33% as compared to what can be supported by current 5G systems with baseline CQI schemes. We also present enhanced CQI complexity-reducing techniques based on derived closed-form expressions that are attractive to the user equipment (UE) implementation.
Abstract:Extended Reality (XR) is one of the most important media applications in 5\textsuperscript{th} Generation (5G) and 5G-Advanced. XR traffic is characterized by high data rates with bounded latency constraints, which is challenging for bandwidth-constrained wireless systems. In this paper, we propose two new low-complexity enhanced Outer Loop Link Adaptation (eOLLA) algorithms that significantly improve the downlink system capacity in terms of satisfied XR users. The algorithms exploit the Code Block Group (CBG)-based Hybrid Automatic Repeat reQuest (HARQ) multi-bit feedback for minimizing the radio resource utilization in retransmissions by controlling the first and second block error operation points. Evaluation by means of both analytical assessment and realistic system-level simulations verifies that the proposed eOLLA algorithms increase system capacity by up to \SI{67}{\percent} compared to known OLLA algorithms with traditional transport block based HARQ.