Abstract:Though some years remain before quantum computation can outperform conventional computation, it already provides resources that be used for exploratory purposes in various fields. This includes certain tasks for procedural generation in computer games, music and art. The Quantum Blur method was introduced as a proof-of-principle example, to show that it can be useful to design methods for procedural generation using the principles of quantum software. Here we analyse the effects of the method and compare it to conventional blur effects. We also determine how the effects seen derive from the manipulation of quantum superposition and entanglement.
Abstract:Quantum computation is an emerging technology that promises a wide range of possible use cases. This promise is primarily based on algorithms that are unlikely to be viable over the coming decade. For near-term applications, quantum software needs to be carefully tailored to the hardware available. In this paper, we begin to explore whether near-term quantum computers could provide tools that are useful in the creation and implementation of computer games. The procedural generation of geopolitical maps and their associated history is considered as a motivating example. This is performed by encoding a rudimentary decision making process for the nations within a quantum procedure that is well-suited to near-term devices. Given the novelty of quantum computing within the field of procedural generation, we also provide an introduction to the basic concepts involved.