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Emily Halina

Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach

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Sep 18, 2023
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Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI

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Nov 04, 2022
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Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems

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May 19, 2022
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TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games

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Jul 26, 2021
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