Abstract:Suppose that there is a family of $n$ random points $X_v$ for $v \in V$, independently and uniformly distributed in the square $\left[-\sqrt{n}/2,\sqrt{n}/2\right]^2$. We do not see these points, but learn about them in one of the following two ways. Suppose first that we are given the corresponding random geometric graph $G$, where distinct vertices $u$ and $v$ are adjacent when the Euclidean distance $d_E(X_u,X_v)$ is at most $r$. Assume that the threshold distance $r$ satisfies $n^{3/14} \ll r \ll n^{1/2}$. We shall see that the following holds with high probability. Given the graph $G$ (without any geometric information), in polynomial time we can approximately reconstruct the hidden embedding, in the sense that, `up to symmetries', for each vertex $v$ we find a point within distance about $r$ of $X_v$; that is, we find an embedding with `displacement' at most about $r$. Now suppose that, instead of being given the graph $G$, we are given, for each vertex $v$, the ordering of the other vertices by increasing Euclidean distance from $v$. Then, with high probability, in polynomial time we can find an embedding with the much smaller displacement error $O(\sqrt{\log n})$.
Abstract:We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We examine two variants: in the first the robber is adversarial (he actively tries to avoid capture); in the second he is drunk (he performs a random walk). Our goal in this paper is to study the invisible Cost of Drunkenness (iCOD), which is defined as the ratio ct_i(G)/dct_i(G), with ct_i(G) and dct_i(G) being the expected capture times in the adversarial and drunk CiR variants, respectively. We show that these capture times are well defined, using game theory for the adversarial case and partially observable Markov decision processes (POMDP) for the drunk case. We give exact asymptotic values of iCOD for several special graph families such as $d$-regular trees, give some bounds for grids, and provide general upper and lower bounds for general classes of graphs. We also give an infinite family of graphs showing that iCOD can be arbitrarily close to any value in [2,infinty). Finally, we briefly examine one more CiR variant, in which the robber is invisible and "infinitely fast"; we argue that this variant is significantly different from the Graph Search game, despite several similarities between the two games.