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Abstract:Given a series of photographs taken during a Go game, we describe the techniques we successfully employ for pinpointing the grid lines of the Go board and for tracking their small movements between consecutive photographs; then we discuss how to approximate the location and orientation of the observer's point of view, in order to compensate for projection effects. Finally we describe the different criteria that jointly form the algorithm for stones' detection, thus enabling us to automatically reconstruct the whole move sequence.
* "Proceedings of the Second International Go Game Science
Conference", Liberec, Czech Republic, 2015/07/30. ISBN 978-80-7378-299-3 * 13 pages, 18 figures, datasets available from
http://www.oipaz.net/VideoKifu.html - added references in section 1, updated
addresses, added indication that both authors contributed equally